Media Summary: In this episode im showing you how we can implement our intersection test Link to the episodes repo: Modify class Material. Globalize friction and restitution tables. Use ID to specify friction and restitution types of a Material instance. In this episode im showing you how we can implement the calculation for a bounding-
Boxes And 2d Transformations Let S Make A Physics Engine 04 - Detailed Analysis & Overview
In this episode im showing you how we can implement our intersection test Link to the episodes repo: Modify class Material. Globalize friction and restitution tables. Use ID to specify friction and restitution types of a Material instance. In this episode im showing you how we can implement the calculation for a bounding- Join the Discord: In this episode, I go over the implementation of our basic Join the Discord: In this episode, I go over a mathematical proof that shows how to rotate points ... Join the Discord: In this episode I go over how to tell if a line segment is intersecting with a circle.
This video explains the separating axis theorem and collision contact point generation in the context of In this episode we're adding back borders, bounciness and the gravity Link to the episodes repo: This is a simple way to drastically increase the precision of the Join the Discord: In this episode, I give a roadmap that describes the direction I will be taking this ... We'll start using gravity and stack bodies! Source code (github): Flat: FlatPhysics: ...