Reference Summary: I have a faster workflow for generating low poly multiple convex mesh collision shapes now, used here for the pillows, sofa, and ... Each light source now only has its shadowmap updated if one or more axis aligned ...
C Opengl 3d Game Engine -
I have a faster workflow for generating low poly multiple convex mesh collision shapes now, used here for the pillows, sofa, and ... Each light source now only has its shadowmap updated if one or more axis aligned ... Fine, ill do it myself - Over the past few months, I've been working on my own
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- I have a faster workflow for generating low poly multiple convex mesh collision shapes now, used here for the pillows, sofa, and ...
- Each light source now only has its shadowmap updated if one or more axis aligned ...
- Fine, ill do it myself - Over the past few months, I've been working on my own
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