Media Summary: I think this is probably the best feature I have added since the asset tray, very handy! I think everything is working now, enough to ... A handy video to show off a bit, a level up from the old Goto10 basic programs we all used to make! Scroll to the bottom of the itch ... Lets make something! and find bugs while we are at it.

C64 Dev Machine Training02 Using Variables - Detailed Analysis & Overview

I think this is probably the best feature I have added since the asset tray, very handy! I think everything is working now, enough to ... A handy video to show off a bit, a level up from the old Goto10 basic programs we all used to make! Scroll to the bottom of the itch ... Lets make something! and find bugs while we are at it. This is a little extra demo thrown in there for those getting used to making sprites, I will make a more expansive demo of this when ... This is to replace the previous video where I had the music playing. In this mode you will be able to see the layers in the pixel editor, as you can see this is me giving it a good test, I need to clip to the ...

I bought the 8BitD0 keyboard and I love it!!! I used this reason to make the Joystick setup tutorial for Setting up and displaying sprites. Moving sprites will be a separate tutorial to this one. Get In this video I explain the VIC node, character and map setup and dive into the SPRED64 is now integrated. Only in version V086_A and above (Paid version).

Photo Gallery

C64 Dev Machine Training02 - Using Variables
C64 Dev Machine - Named Addresses (Variables)
C64 Dev machine - Demo version
C64 Dev Machine - Print Node and Custom start screen
Using C64 Dev Machine
The C64 Dev Machine V02
C64 Dev Machine Training01 - The Very Basics
C64 Dev Machine Training03 - Data and Hardware Registers
C64 Dev machine - Joystick Macro explained
C64 Dev Machine - Sprite Layering example.
C64 Dev Machine V099.67 Update (take2)
C64 Dev machine - Spred64 V2 - Composition Mode
Sponsored
Sponsored
View Detailed Profile
Sponsored
Sponsored