At a Glance: I don't know what to call them yet, so: "motors." Still working on ways of configuring magical systems that are a bit like machines ... This video shows how (with a little coding) simple things can become magically complex.

Codespells Reboot Prototype Moddability -

I don't know what to call them yet, so: "motors." Still working on ways of configuring magical systems that are a bit like machines ... This video shows how (with a little coding) simple things can become magically complex. I make a new asset and spawn it with a spell without rebuilding the core ...

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  • I don't know what to call them yet, so: "motors." Still working on ways of configuring magical systems that are a bit like machines ...
  • This video shows how (with a little coding) simple things can become magically complex.
  • I make a new asset and spawn it with a spell without rebuilding the core ...

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Reference Gallery

CodeSpells Reboot Prototype: Moddability
CodeSpells Reboot Prototype: Particle "Motors"
CodeSpells Reboot Prototype: Particle "Structures"
CodeSpells Reboot Prototype: 1st Ever Live Coding Demo
CodeSpells Reboot Prototype: Teleport & Build
CodeSpells Reboot Prototype: Digging a Cave and Teleporting Around
CodeSpells Reboot Prototype: Modding Tools + Unreal  Engine
CodeSpells Reboot Prototype: But Can We Make it Look Nice?
CodeSpells Reboot Prototype: Particle "Windmills"
CodeSpells Reboot Prototype: Building Statues
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CodeSpells Reboot Prototype: Moddability

CodeSpells Reboot Prototype: Moddability

Demo of the mod deployment pipeline I'm building. I make a new asset and spawn it with a spell without rebuilding the core ...

CodeSpells Reboot Prototype: Particle "Motors"

CodeSpells Reboot Prototype: Particle "Motors"

I don't know what to call them yet, so: "motors." Still working on ways of configuring magical systems that are a bit like machines ...

CodeSpells Reboot Prototype: Particle "Structures"

CodeSpells Reboot Prototype: Particle "Structures"

Building "structures" with particles. The code is hidden inside one of my "cheat Runes". Obviously, I'll be making a better set of ...

CodeSpells Reboot Prototype: 1st Ever Live Coding Demo

CodeSpells Reboot Prototype: 1st Ever Live Coding Demo

This video shows how (with a little coding) simple things can become magically complex. In this video, one 3d object is used as a ...

CodeSpells Reboot Prototype: Teleport & Build

CodeSpells Reboot Prototype: Teleport & Build

Example of how the Rune Editor can be used to build spells inside the

CodeSpells Reboot Prototype: Digging a Cave and Teleporting Around

CodeSpells Reboot Prototype: Digging a Cave and Teleporting Around

Example of how the Rune Editor can be used to build spells inside the

CodeSpells Reboot Prototype: Modding Tools + Unreal  Engine

CodeSpells Reboot Prototype: Modding Tools + Unreal Engine

Read more details and related context about CodeSpells Reboot Prototype: Modding Tools + Unreal Engine.

CodeSpells Reboot Prototype: But Can We Make it Look Nice?

CodeSpells Reboot Prototype: But Can We Make it Look Nice?

I love Unreal. Just a quick video to prove that we can still make

CodeSpells Reboot Prototype: Particle "Windmills"

CodeSpells Reboot Prototype: Particle "Windmills"

Making particle systems that affect the physics of the world. I also broke down and made a Rune that lets me type in Lisp code ...

CodeSpells Reboot Prototype: Building Statues

CodeSpells Reboot Prototype: Building Statues

Example of how the Rune Editor can be used to build spells inside the