Media Summary: University project: Here is a scene designed in Implemented PBR, Shadow mapping, GPU instancing, OBJ loader and performanc optimisation. This video demo is for my ... DirectX may seem tough, but breaking it into these 5 steps makes it easy! Do you want to learn more about Gamedev ...
Directx11 Rendering Engine - Detailed Analysis & Overview
University project: Here is a scene designed in Implemented PBR, Shadow mapping, GPU instancing, OBJ loader and performanc optimisation. This video demo is for my ... DirectX may seem tough, but breaking it into these 5 steps makes it easy! Do you want to learn more about Gamedev ... Added a free flying camera. I've always glazed over the math related to setting up and working with a camera. But this time I really ... As part of a Final Year Project , i am building a Physics sandbox using Integrated Assimp to load models. Models from Unity Asset store. Created with MS Visual Studio 2013, C++ and
Worked on adding transparency and blending. Created with MS Visual Studio 2013, C++ and Github Fix - (REMEMBER YOU NEED TO HAVE YOUR ...