Media Summary: Another Year another video... A lot's been going on behind the scenes but I'm still hard at work with Hey guys, It's been a little minute, but I've been cooking up some new things with the Hey there! Thanks for checking out my first
Ex Blizzard Dev Creates Visual Nodegraphs From Scratch In C Never Engine Devlog 2 - Detailed Analysis & Overview
Another Year another video... A lot's been going on behind the scenes but I'm still hard at work with Hey guys, It's been a little minute, but I've been cooking up some new things with the Hey there! Thanks for checking out my first I have a faster workflow for generating low poly multiple convex mesh collision shapes now, used here for the pillows, sofa, and ... Added a tasty optimization this morning. Each light source now only has its shadowmap updated if one or more axis aligned ... In this video, I show off the addition of
See the code on GitHub: NOTES: * The water and lava textures are from the now ... Exploring and attempting to recreate Noita's "Falling-Sand" Simulation from No AI was used in the making of this game