Media Summary: We start making a new, better animation file format for the new game. We implement point lights in an engine that didn't have them yet for some reason. Discussion of shadows (but we don't implement ... We had a fun 3-hour discussion covering some of the basics of how a video game draws pixels on the screen, when it's a 3D ...

Jonathan Blow On Modern Graphics Programming - Detailed Analysis & Overview

We start making a new, better animation file format for the new game. We implement point lights in an engine that didn't have them yet for some reason. Discussion of shadows (but we don't implement ... We had a fun 3-hour discussion covering some of the basics of how a video game draws pixels on the screen, when it's a 3D ...

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Jonathan Blow on Modern Graphics Programming
Jonathan Blow on Modern Programming
Jonathan Blow on which Graphics API you should use
Jonathan Blow on OpenGL and how to learn computer graphics
Jonathan Blow on graphics APIs
Game Engine Programming: Animation File Format, part 1.
Jonathan Blow on the Problem with OpenGL
Game Engine Programming: Point Light Sources
Jonathan Blow on AI for programming
Jonathan Blow on Programming Books
Jonathan Blow on game design documents
Jonathan Blow on graphic design
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