Page Summary: Welcome to the next edition of Gamedev The Hard Way, my attempt at writing a game from scratch for the Agon Light, using ... Changed the way the bounding boxes are rendered it also displays the before and after box-resizing (red ones)

Obb Collision Fixed -

Welcome to the next edition of Gamedev The Hard Way, my attempt at writing a game from scratch for the Agon Light, using ... Changed the way the bounding boxes are rendered it also displays the before and after box-resizing (red ones) I recently added Separating Axis Theorem to my game engine, which is an approach for working out 2D

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  • Welcome to the next edition of Gamedev The Hard Way, my attempt at writing a game from scratch for the Agon Light, using ...
  • Changed the way the bounding boxes are rendered it also displays the before and after box-resizing (red ones)
  • I recently added Separating Axis Theorem to my game engine, which is an approach for working out 2D
  • I was enlighten this morning when I was reading through Christer Ericson's book "Real Time

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Collision Detection Doesn't Need to Be Complicated
Test Run 1 - OBB Collision Detection and Resolution in Realistic Engine
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OBB collision (fixed)

OBB collision (fixed)

I was enlighten this morning when I was reading through Christer Ericson's book "Real Time

OBB Collision

OBB Collision

Read more details and related context about OBB Collision.

AABB VS OBB

AABB VS OBB

Read more details and related context about AABB VS OBB.

OBB vs OBB collision

OBB vs OBB collision

Read more details and related context about OBB vs OBB collision.

OBB Collision4

OBB Collision4

Changed the way the bounding boxes are rendered it also displays the before and after box-resizing (red ones)

My OBB-OBB Collision detection and resolution implementation

My OBB-OBB Collision detection and resolution implementation

Read more details and related context about My OBB-OBB Collision detection and resolution implementation.

AABB vs SAT - 2D Collision Detection

AABB vs SAT - 2D Collision Detection

Read more details and related context about AABB vs SAT - 2D Collision Detection.

How 2D Game Collision Works (Separating Axis Theorem)

How 2D Game Collision Works (Separating Axis Theorem)

I recently added Separating Axis Theorem to my game engine, which is an approach for working out 2D

Collision Detection Doesn't Need to Be Complicated

Collision Detection Doesn't Need to Be Complicated

Welcome to the next edition of Gamedev The Hard Way, my attempt at writing a game from scratch for the Agon Light, using ...

Test Run 1 - OBB Collision Detection and Resolution in Realistic Engine

Test Run 1 - OBB Collision Detection and Resolution in Realistic Engine

Read more details and related context about Test Run 1 - OBB Collision Detection and Resolution in Realistic Engine.