Page Summary: Welcome to the next edition of Gamedev The Hard Way, my attempt at writing a game from scratch for the Agon Light, using ... Changed the way the bounding boxes are rendered it also displays the before and after box-resizing (red ones)
Obb Collision Fixed -
Welcome to the next edition of Gamedev The Hard Way, my attempt at writing a game from scratch for the Agon Light, using ... Changed the way the bounding boxes are rendered it also displays the before and after box-resizing (red ones) I recently added Separating Axis Theorem to my game engine, which is an approach for working out 2D
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- Welcome to the next edition of Gamedev The Hard Way, my attempt at writing a game from scratch for the Agon Light, using ...
- Changed the way the bounding boxes are rendered it also displays the before and after box-resizing (red ones)
- I recently added Separating Axis Theorem to my game engine, which is an approach for working out 2D
- I was enlighten this morning when I was reading through Christer Ericson's book "Real Time
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