Main Takeaway: I have a faster workflow for generating low poly multiple convex mesh collision shapes now, used here for the pillows, sofa, and ... Each light source now only has its shadowmap updated if one or more axis aligned ...

Opengl Game Engine Development Montage -

I have a faster workflow for generating low poly multiple convex mesh collision shapes now, used here for the pillows, sofa, and ... Each light source now only has its shadowmap updated if one or more axis aligned ...

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  • I have a faster workflow for generating low poly multiple convex mesh collision shapes now, used here for the pillows, sofa, and ...
  • Each light source now only has its shadowmap updated if one or more axis aligned ...

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Added a tasty optimization this morning. Each light source now only has its shadowmap updated if one or more axis aligned ...

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I have a faster workflow for generating low poly multiple convex mesh collision shapes now, used here for the pillows, sofa, and ...

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