Main Takeaway: We continue off from the last lesson about frame buffers and upgrade our code to support and use Multiple Render Targets (MRT). Basic renderer with some physics Added stuff from previous renderer: Migrated from Bullet3 to Physx
Opengl Post Processing -
We continue off from the last lesson about frame buffers and upgrade our code to support and use Multiple Render Targets (MRT). Basic renderer with some physics Added stuff from previous renderer: Migrated from Bullet3 to Physx In this tutorial I'll show you what bloom is and how you can add it to your
Important details found
- We continue off from the last lesson about frame buffers and upgrade our code to support and use Multiple Render Targets (MRT).
- Basic renderer with some physics Added stuff from previous renderer: Migrated from Bullet3 to Physx
- In this tutorial I'll show you what bloom is and how you can add it to your
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