Reference Summary: Welcome to the next edition of Gamedev The Hard Way, my attempt at writing a game from scratch for the Agon Light, using ... I recently added Separating Axis Theorem to my game engine, which is an approach for working out
Simple Collission Detection -
Welcome to the next edition of Gamedev The Hard Way, my attempt at writing a game from scratch for the Agon Light, using ... I recently added Separating Axis Theorem to my game engine, which is an approach for working out Spheres are nice and all, but there comes a time when more complex shapes are needed.
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- Welcome to the next edition of Gamedev The Hard Way, my attempt at writing a game from scratch for the Agon Light, using ...
- I recently added Separating Axis Theorem to my game engine, which is an approach for working out
- Spheres are nice and all, but there comes a time when more complex shapes are needed.
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