Main Takeaway: In this video we push Unity Physics to its limit again with the new DOTS physics engine. A quick look at my custom A* Pathfinding implementation managing 100k individual agents simultaneously on a grid-based map.
Unity Dots Test -
In this video we push Unity Physics to its limit again with the new DOTS physics engine. A quick look at my custom A* Pathfinding implementation managing 100k individual agents simultaneously on a grid-based map. For updating many objects every frame, UE c++ did very good, much better than
Important details found
- In this video we push Unity Physics to its limit again with the new DOTS physics engine.
- A quick look at my custom A* Pathfinding implementation managing 100k individual agents simultaneously on a grid-based map.
- For updating many objects every frame, UE c++ did very good, much better than
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