Main Takeaway: Generating a terrain composed of right-angle-triangle quads, I'm able to get the height of the terrain given an arbitrary XY position ... In this video we figure out a computationally efficient method for determining if a point lies within a triangle.
08 06 Visualizing Barycentric Coordinates -
Generating a terrain composed of right-angle-triangle quads, I'm able to get the height of the terrain given an arbitrary XY position ... In this video we figure out a computationally efficient method for determining if a point lies within a triangle. Okay so now we're going to talk about texture mapping in this video I'm just going to talk about very Centric
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- Generating a terrain composed of right-angle-triangle quads, I'm able to get the height of the terrain given an arbitrary XY position ...
- In this video we figure out a computationally efficient method for determining if a point lies within a triangle.
- Okay so now we're going to talk about texture mapping in this video I'm just going to talk about very Centric
- Follow me on twitter This series is based on the following document: ...
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