Reference Summary: Expanding on the procedural generation I had before, this time showing how I use Shape Grammars to create buildings and trees.

2d Level Chunk Generators Pep Pel Devlog -

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  • Expanding on the procedural generation I had before, this time showing how I use Shape Grammars to create buildings and trees.

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Read more details and related context about Adding a CANDY level! | Pep-Pel Devlog.

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Voxel Devlog #9 - procedural generation with Shape Grammars

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Expanding on the procedural generation I had before, this time showing how I use Shape Grammars to create buildings and trees.

Devlog #1: Adding a Kung Fu Level to My 2D Run & Gun Platformer

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Read more details and related context about Devlog #1: Adding a Kung Fu Level to My 2D Run & Gun Platformer.

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Read more details and related context about Player Turning And Skidding On Loops | Pep-Pel Devlog.