Short Overview: Loading models from files Lighting Improvements to the movement and input system Multiple models Model Instancing. Intersection is only done on one point (the feet are a bit in the ground).

3d Platformer Directx 11 Week 3 -

Loading models from files Lighting Improvements to the movement and input system Multiple models Model Instancing. Intersection is only done on one point (the feet are a bit in the ground).

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  • Loading models from files Lighting Improvements to the movement and input system Multiple models Model Instancing.
  • Intersection is only done on one point (the feet are a bit in the ground).

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3D Platformer - DirectX 11 - Week 3

3D Platformer - DirectX 11 - Week 3

Read more details and related context about 3D Platformer - DirectX 11 - Week 3.

3D Platformer - DirectX 11 - Week 4

3D Platformer - DirectX 11 - Week 4

Loading models from files Lighting Improvements to the movement and input system Multiple models Model Instancing.

3D Platformer DirectX11 Showcase

3D Platformer DirectX11 Showcase

Read more details and related context about 3D Platformer DirectX11 Showcase.

3D Platformer - DirectX 11 - Week 2

3D Platformer - DirectX 11 - Week 2

Read more details and related context about 3D Platformer - DirectX 11 - Week 2.

3D Platformer - DirectX 11 - Week 1

3D Platformer - DirectX 11 - Week 1

Read more details and related context about 3D Platformer - DirectX 11 - Week 1.

3D Platformer - DirectX 11 - Week 5

3D Platformer - DirectX 11 - Week 5

Read more details and related context about 3D Platformer - DirectX 11 - Week 5.

DirectX11 3D game Dev - optimized animation, primitive mesh, Individual materials

DirectX11 3D game Dev - optimized animation, primitive mesh, Individual materials

Read more details and related context about DirectX11 3D game Dev - optimized animation, primitive mesh, Individual materials.

3D DirectX 11 Space Game

3D DirectX 11 Space Game

Read more details and related context about 3D DirectX 11 Space Game.

DirectX 11 game programming project (WIP) - 3 (terrain collision detection)

DirectX 11 game programming project (WIP) - 3 (terrain collision detection)

most important new feature: terrain collision detection. Intersection is only done on one point (the feet are a bit in the ground).

C++ DirectX 11 3D Engine Demo #3 (Orbitting Cubes)

C++ DirectX 11 3D Engine Demo #3 (Orbitting Cubes)

Read more details and related context about C++ DirectX 11 3D Engine Demo #3 (Orbitting Cubes).