Main Takeaway: In this video we create a simple character controller using a dynamic rigid body that can jump and stand on slopes. In this video I first set up the project that will be used for the rest of the

3d Programming Tutorial In Libgdx Part 1 -

In this video we create a simple character controller using a dynamic rigid body that can jump and stand on slopes. In this video I first set up the project that will be used for the rest of the

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  • In this video we create a simple character controller using a dynamic rigid body that can jump and stand on slopes.
  • In this video I first set up the project that will be used for the rest of the

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Reference Gallery

3D Programming tutorial in LibGDX Part 1
How to create Terrains in libGDX 3D using Height Maps
Bullet Physics in libGDX #6 - Dynamic Character Controller
Bullet Physics in libGDX #1 - Overview
Bullet Physics in libGDX #2 - Shapes and Manual Collision Detection
Part 1: Importing 3D Models From Blender to libGDX with gdx-gltf
3D Programming Tutorial in LibGDX Part 2: Models and Animations
Part 4: Third Person Camera in libGDX 3D
3D libGDX indie game loading and unloading
Part 3: Basic Player Movement in libGDX 3D
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3D Programming tutorial in LibGDX Part 1

3D Programming tutorial in LibGDX Part 1

Read more details and related context about 3D Programming tutorial in LibGDX Part 1.

How to create Terrains in libGDX 3D using Height Maps

How to create Terrains in libGDX 3D using Height Maps

Read more details and related context about How to create Terrains in libGDX 3D using Height Maps.

Bullet Physics in libGDX #6 - Dynamic Character Controller

Bullet Physics in libGDX #6 - Dynamic Character Controller

In this video we create a simple character controller using a dynamic rigid body that can jump and stand on slopes.

Bullet Physics in libGDX #1 - Overview

Bullet Physics in libGDX #1 - Overview

Read more details and related context about Bullet Physics in libGDX #1 - Overview.

Bullet Physics in libGDX #2 - Shapes and Manual Collision Detection

Bullet Physics in libGDX #2 - Shapes and Manual Collision Detection

In this video I first set up the project that will be used for the rest of the

Part 1: Importing 3D Models From Blender to libGDX with gdx-gltf

Part 1: Importing 3D Models From Blender to libGDX with gdx-gltf

Read more details and related context about Part 1: Importing 3D Models From Blender to libGDX with gdx-gltf.

3D Programming Tutorial in LibGDX Part 2: Models and Animations

3D Programming Tutorial in LibGDX Part 2: Models and Animations

Read more details and related context about 3D Programming Tutorial in LibGDX Part 2: Models and Animations.

Part 4: Third Person Camera in libGDX 3D

Part 4: Third Person Camera in libGDX 3D

In this video we set set up a third person camera in our project. Adapted to

3D libGDX indie game loading and unloading

3D libGDX indie game loading and unloading

I when ahead and added the loading functions and unloading. now I need to add them to the far

Part 3: Basic Player Movement in libGDX 3D

Part 3: Basic Player Movement in libGDX 3D

Read more details and related context about Part 3: Basic Player Movement in libGDX 3D.