Page Summary: Rudimentary enemy AI, improved pathfinding (well, back up to par with the 2d pathfinding in V3). Space partitioning using Octrees Collision detection Vertex lighting for models Lighting of
3d Srpg Xna Engine -
Rudimentary enemy AI, improved pathfinding (well, back up to par with the 2d pathfinding in V3). Space partitioning using Octrees Collision detection Vertex lighting for models Lighting of From this starting point, work begins on unit-specific terrain cost, prohibited ...
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- Rudimentary enemy AI, improved pathfinding (well, back up to par with the 2d pathfinding in V3).
- Space partitioning using Octrees Collision detection Vertex lighting for models Lighting of
- From this starting point, work begins on unit-specific terrain cost, prohibited ...
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