Quick Summary: After spending a lot of time studying about Vulkan descriptors I finally made some improvements on my In this video, we implement a basic mesh optimizer and actually draw the mesh in the world.
51 3d Game Engine Tutorial Finishing Obj Loading -
After spending a lot of time studying about Vulkan descriptors I finally made some improvements on my In this video, we implement a basic mesh optimizer and actually draw the mesh in the world. In this video, we start reorganizing our rendering code into an actual rendering
Important details found
- After spending a lot of time studying about Vulkan descriptors I finally made some improvements on my
- In this video, we implement a basic mesh optimizer and actually draw the mesh in the world.
- In this video, we start reorganizing our rendering code into an actual rendering
- In this video, we optimize our mesh optimizer and calculate normals properly.
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