Quick Context: This is a small Unity project that aims to demonstrate how to procedurally generate a random maze, and then use A* Artificial Intelligence subject Author: Sergio Sánchez Implementation of A star algorithm to find the goal.
A Pathfinding In A Procedural World -
This is a small Unity project that aims to demonstrate how to procedurally generate a random maze, and then use A* Artificial Intelligence subject Author: Sergio Sánchez Implementation of A star algorithm to find the goal.
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- This is a small Unity project that aims to demonstrate how to procedurally generate a random maze, and then use A*
- Artificial Intelligence subject Author: Sergio Sánchez Implementation of A star algorithm to find the goal.
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