Main Takeaway: this is using raycasts and the angle of the player from the head to detirmine of the player is visible, it also works through mostly ... new features: glitch/static effect better anti-stuck chase vignette im not releasing yet.
Ai Pathfinding Test -
this is using raycasts and the angle of the player from the head to detirmine of the player is visible, it also works through mostly ... new features: glitch/static effect better anti-stuck chase vignette im not releasing yet.
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- this is using raycasts and the angle of the player from the head to detirmine of the player is visible, it also works through mostly ...
- new features: glitch/static effect better anti-stuck chase vignette im not releasing yet.
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