Quick Context: in this video i introduce you how i implemented object mouse picking and simple moving gizmo for 3d objects :) 0:00 intro ... I finally managed to make initial setup for compute shaders, cubemaps and shadows!

Anthrax Ai Vulkan C Game Engine -

in this video i introduce you how i implemented object mouse picking and simple moving gizmo for 3d objects :) 0:00 intro ... I finally managed to make initial setup for compute shaders, cubemaps and shadows!

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  • in this video i introduce you how i implemented object mouse picking and simple moving gizmo for 3d objects :) 0:00 intro ...
  • I finally managed to make initial setup for compute shaders, cubemaps and shadows!

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anthrax-ai (vulkan/c++ game engine)

anthrax-ai (vulkan/c++ game engine)

hi all! in this video I will show some features that I implemented in the

I am writing ANTHRAX AI GAME ENGINE using Vulkan API

I am writing ANTHRAX AI GAME ENGINE using Vulkan API

Read more details and related context about I am writing ANTHRAX AI GAME ENGINE using Vulkan API.

anthraxAI game engine: gbuffer + light, multithreaded vulkan (c++/vulkan)

anthraxAI game engine: gbuffer + light, multithreaded vulkan (c++/vulkan)

hi all! in todays video i am talking about last updates in this

anthraxAI game engine (Vulkan API):  mouse picking, gizmo

anthraxAI game engine (Vulkan API): mouse picking, gizmo

hi all ! in this video i introduce you how i implemented object mouse picking and simple moving gizmo for 3d objects :) 0:00 intro ...

Vulkan Game Engine Development - 16FPS to 5000FPS

Vulkan Game Engine Development - 16FPS to 5000FPS

Read more details and related context about Vulkan Game Engine Development - 16FPS to 5000FPS.

anthrax-ai game engine: compute shader, cubemaps, shadows (c++/vulkan)

anthrax-ai game engine: compute shader, cubemaps, shadows (c++/vulkan)

hi all! I finally managed to make initial setup for compute shaders, cubemaps and shadows! i hope you will enjoy!!! Donations: ...

anthraxAI game engine (Vulkan API):  subpasses, input attachments, part 1

anthraxAI game engine (Vulkan API): subpasses, input attachments, part 1

Read more details and related context about anthraxAI game engine (Vulkan API): subpasses, input attachments, part 1.

anthrax-ai game engine: add/delete object, save scene state (c++/vulkan)

anthrax-ai game engine: add/delete object, save scene state (c++/vulkan)

Read more details and related context about anthrax-ai game engine: add/delete object, save scene state (c++/vulkan).

anthraxAI game engine (Vulkan API): animations

anthraxAI game engine (Vulkan API): animations

hi all ! in this video i will show you how i handle animations in my

anthraxAI game engine: version 2.0 (c++/vulkan)

anthraxAI game engine: version 2.0 (c++/vulkan)

hi all! today i will show you my progress with overwriting my