Topic Brief: We can create surfaces which contain data other than one byte for red, green, blue, and alpha! Now let's use those to figure out what parts of a scene we don't have to ...

Backface Culling Optimizing 3d Games In Gamemaker -

We can create surfaces which contain data other than one byte for red, green, blue, and alpha! Now let's use those to figure out what parts of a scene we don't have to ... Frozen vertex buffers can be drawn faster than regular vertex buffers!

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  • We can create surfaces which contain data other than one byte for red, green, blue, and alpha!
  • Now let's use those to figure out what parts of a scene we don't have to ...
  • Frozen vertex buffers can be drawn faster than regular vertex buffers!

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Image References

Backface Culling - Optimizing 3D Games in GameMaker
Backface Culling - 3D Games in GameMaker
3D Games in Game Maker Studio 2 - Lighting and Fog and Backface Culling
Optimization Overview - Optimizing 3D Games in GameMaker
Visibility Culling - 3D Optimizations in GameMaker
Implementing Frustum Culling - 3D Games in GameMaker
Drawing Less Stuff - Optimizing 3D Games in GameMaker
Surface Formats in GameMaker
The Optimization Video - 3D Collisions in GameMaker
Freezing Vertex Buffers - Optimizing 3D Games in GameMaker
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Backface Culling - Optimizing 3D Games in GameMaker

Backface Culling - Optimizing 3D Games in GameMaker

Read more details and related context about Backface Culling - Optimizing 3D Games in GameMaker.

Backface Culling - 3D Games in GameMaker

Backface Culling - 3D Games in GameMaker

Have you ever wanted to control which side of a triangle is visible? Probably not, but here's how you would do it anyway. This is ...

3D Games in Game Maker Studio 2 - Lighting and Fog and Backface Culling

3D Games in Game Maker Studio 2 - Lighting and Fog and Backface Culling

Read more details and related context about 3D Games in Game Maker Studio 2 - Lighting and Fog and Backface Culling.

Optimization Overview - Optimizing 3D Games in GameMaker

Optimization Overview - Optimizing 3D Games in GameMaker

Read more details and related context about Optimization Overview - Optimizing 3D Games in GameMaker.

Visibility Culling - 3D Optimizations in GameMaker

Visibility Culling - 3D Optimizations in GameMaker

Read more details and related context about Visibility Culling - 3D Optimizations in GameMaker.

Implementing Frustum Culling - 3D Games in GameMaker

Implementing Frustum Culling - 3D Games in GameMaker

Last time we set up some camera frustum data structures. Now let's use those to figure out what parts of a scene we don't have to ...

Drawing Less Stuff - Optimizing 3D Games in GameMaker

Drawing Less Stuff - Optimizing 3D Games in GameMaker

Read more details and related context about Drawing Less Stuff - Optimizing 3D Games in GameMaker.

Surface Formats in GameMaker

Surface Formats in GameMaker

We can create surfaces which contain data other than one byte for red, green, blue, and alpha! I'll have a few videos with a few ...

The Optimization Video - 3D Collisions in GameMaker

The Optimization Video - 3D Collisions in GameMaker

Read more details and related context about The Optimization Video - 3D Collisions in GameMaker.

Freezing Vertex Buffers - Optimizing 3D Games in GameMaker

Freezing Vertex Buffers - Optimizing 3D Games in GameMaker

Frozen vertex buffers can be drawn faster than regular vertex buffers! As with combining small vertex buffers into a single large ...