Media Summary: In this tutorial: 00:00 - Introduction 00:34 - Enabling Microprofile 00:57 - General information 01:19 - Microprofile's web interface ... Big projects with a huge number of assets have to face the optimization stage to improve performance and have acceptable FPS. In this Must-know video we cover some peculiarities you should be aware of when working with Node References.

Bit Masking Unigine 2 Engine Essentials - Detailed Analysis & Overview

In this tutorial: 00:00 - Introduction 00:34 - Enabling Microprofile 00:57 - General information 01:19 - Microprofile's web interface ... Big projects with a huge number of assets have to face the optimization stage to improve performance and have acceptable FPS. In this Must-know video we cover some peculiarities you should be aware of when working with Node References. Сreate an incredible level of immersion with In this tutorial: 00:00 - Introduction 00:38 - Textures in the Asset Browser 01:02 - Supported formats 01:08 - Importing textures ... A scriptable material is a base material with expressions (code) executed at certain stages of the rendering sequence. This is an ...

In this tutorial: 00:00 - Introduction 00:31 - Instancing objects using Node References 01:31 - Modifying instanced objects 02:18 ... Learn how to use Cached Shadows for everything static in your scene, how to mix dynamic and baked shadows, reducing load ... In this tutorial: 00:00 - Introduction 00:38 - Omni Light 02:31 - Projected Light 03:31 - World Light 04:06 - World Light shadows ... Learn how to drastically improve the look of your content without UV's. In this tutorial: 00:00 - Introduction 00:32 - Automatic ...

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Bit Masking - UNIGINE 2 Engine Essentials
Performance Inspection with Microprofile - UNIGINE 2 Engine Essentials
How To Use Texture Profiler to Optimize Performance - UNIGINE 2 Quick Tips
Node References: Must-Knows - UNIGINE 2 Engine Essentials
Audio Sources and Sound Effects - UNIGINE 2 Engine Essentials
Physics - UNIGINE 2 Engine Essentials
Textures - UNIGINE 2 Engine Essentials
How To Create a Scriptable Material - UNIGINE 2 Quick Tips
Instancing Nodes - UNIGINE Editor 2 Essentials
C# Component System - UNIGINE 2 Engine Essentials
Cached Shadows - UNIGINE 2 Engine Essentials
Lighting - UNIGINE Editor 2 Essentials
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