Reference Summary: Have fixed or tweaked the rendering orders so the walls are always visible, also tweaked the lights to only cast shadows on walls ... Finally able to get a 2 layer tile map rendering with box2D objects, lights, and a moving sprite that is using A* for pathfinding ...
Box2dlights -
Have fixed or tweaked the rendering orders so the walls are always visible, also tweaked the lights to only cast shadows on walls ... Finally able to get a 2 layer tile map rendering with box2D objects, lights, and a moving sprite that is using A* for pathfinding ... Smooth light produces a lot better visuals with comparable total ray count.
Important details found
- Have fixed or tweaked the rendering orders so the walls are always visible, also tweaked the lights to only cast shadows on walls ...
- Finally able to get a 2 layer tile map rendering with box2D objects, lights, and a moving sprite that is using A* for pathfinding ...
- Smooth light produces a lot better visuals with comparable total ray count.
- Yet another quick video showing some features of LibGDX with Box2D and
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