Page Summary: I have a faster workflow for generating low poly multiple convex mesh collision shapes now, used here for the pillows, sofa, and ... The long journey through the Armature Skinning roads in about to reach the end (finally, to be honest).
C Opengl Game Engine 2009 -
I have a faster workflow for generating low poly multiple convex mesh collision shapes now, used here for the pillows, sofa, and ... The long journey through the Armature Skinning roads in about to reach the end (finally, to be honest). Each light source now only has its shadowmap updated if one or more axis aligned ...
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- I have a faster workflow for generating low poly multiple convex mesh collision shapes now, used here for the pillows, sofa, and ...
- The long journey through the Armature Skinning roads in about to reach the end (finally, to be honest).
- Each light source now only has its shadowmap updated if one or more axis aligned ...
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