Quick Context: I have a faster workflow for generating low poly multiple convex mesh collision shapes now, used here for the pillows, sofa, and ... Each light source now only has its shadowmap updated if one or more axis aligned ...
My Opengl Game Engine -
I have a faster workflow for generating low poly multiple convex mesh collision shapes now, used here for the pillows, sofa, and ... Each light source now only has its shadowmap updated if one or more axis aligned ...
Important details found
- I have a faster workflow for generating low poly multiple convex mesh collision shapes now, used here for the pillows, sofa, and ...
- Each light source now only has its shadowmap updated if one or more axis aligned ...
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