Topic Brief: I have a faster workflow for generating low poly multiple convex mesh collision shapes now, used here for the pillows, sofa, and ... Today I'm gonna implement collision detection, UBOs for lights and the matrices, and splitscreen I run a Discord server called ...
C Opengl Game Engine Test Game -
I have a faster workflow for generating low poly multiple convex mesh collision shapes now, used here for the pillows, sofa, and ... Today I'm gonna implement collision detection, UBOs for lights and the matrices, and splitscreen I run a Discord server called ... basic but making the triangle was a pain has WASD movement and basic camera movement like fps
Important details found
- I have a faster workflow for generating low poly multiple convex mesh collision shapes now, used here for the pillows, sofa, and ...
- Today I'm gonna implement collision detection, UBOs for lights and the matrices, and splitscreen I run a Discord server called ...
- basic but making the triangle was a pain has WASD movement and basic camera movement like fps
- Each light source now only has its shadowmap updated if one or more axis aligned ...
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