Media Summary: Had to re-upload because of a silly editing mistake ‍♂️ It's been a long time since I had put out a video around Tmp3D. Ever wondered how to draw pixels to the screen? On this code tour I'll show how how I do it. == Links ... This is my attempt at near-plane clipping. Each triangle is cut into one or two new triangles in order to avoid triangles being ...

C Sdl Software Renderer Part 7 Point Light Test - Detailed Analysis & Overview

Had to re-upload because of a silly editing mistake ‍♂️ It's been a long time since I had put out a video around Tmp3D. Ever wondered how to draw pixels to the screen? On this code tour I'll show how how I do it. == Links ... This is my attempt at near-plane clipping. Each triangle is cut into one or two new triangles in order to avoid triangles being ... Software Renderer 3D models & Directional Lighting This video demonstrates the ability to combine transformations (scaling, translation, rotation, perspective) to draw triangles in my ... In real life it works perfectly, 60 fps with VSync. On video it lags for some reason.

Working on a little project, trying to not use AI as much but def will. Also trying to learn nvim even though typing is pointless now. Finally, I was able to implement perspective correct texture mapping. I can't load models with UV mapping yet. But I have this!

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[C++/SDL] Software Renderer Part 7: Point Light Test
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