Media Summary: I recently added Separating Axis Theorem to my game engine, which is an approach for working out a simple presentation of my Graphic library. Just showing some things I have managed to implement so far. Simple
Circle Circle Collision Slick 2d Quick Tip 007 - Detailed Analysis & Overview
I recently added Separating Axis Theorem to my game engine, which is an approach for working out a simple presentation of my Graphic library. Just showing some things I have managed to implement so far. Simple