Media Summary: I recently added Separating Axis Theorem to my game engine, which is an approach for working out a simple presentation of my Graphic library. Just showing some things I have managed to implement so far. Simple

Circle Circle Collision Slick 2d Quick Tip 007 - Detailed Analysis & Overview

I recently added Separating Axis Theorem to my game engine, which is an approach for working out a simple presentation of my Graphic library. Just showing some things I have managed to implement so far. Simple

Photo Gallery

Circle-Circle-Collision - Slick 2D Quick Tip #007
Shapes and Collisions - Slick 2D Quick Tip #019 - Reupload
2D Collision Detection - Line and Circle
Intersection of a Circle and a Circle | Circle Circle collision  | Java, JavaScript, C#, C++
Circle Collision Response 1 - Flat Asteroids [07]
How 2D Game Collision Works (Separating Axis Theorem)
Circle Collision Detection - Flat Asteroids [05]
Box-Box-Collision - Slick 2D Quick Tip #008
Circle Collision
2D collision detection of big fixed circle with holes and moving circles
Detect collision system, Slick 2D
Simple TiledMap movement - Slick 2D Quick Tip #011
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