Topic Brief: I don't know what to call them yet, so: "motors." Still working on ways of configuring magical systems that are a bit like machines ... In progress work for new rendering and skybox, procedural maps, more minor fire progress, and elementals.

Codespells Trailer -

I don't know what to call them yet, so: "motors." Still working on ways of configuring magical systems that are a bit like machines ... In progress work for new rendering and skybox, procedural maps, more minor fire progress, and elementals. This video shows how (with a little coding) simple things can become magically complex.

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  • I don't know what to call them yet, so: "motors." Still working on ways of configuring magical systems that are a bit like machines ...
  • In progress work for new rendering and skybox, procedural maps, more minor fire progress, and elementals.
  • This video shows how (with a little coding) simple things can become magically complex.

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Image References

CodeSpells Trailer
CodeSpells Reboot Prototype: Building Statues
CodeSpells Reboot Prototype: Particle "Motors"
Codespells Alpha-- First Look
CodeSpells Reboot Prototype: 1st Ever Live Coding Demo
CodeSpells Reboot Prototype: Particle "Structures"
CodeSpells Reboot Prototype: Cave World Demo
CodeSpells
CodeSpells Reboot Prototype: But Can We Make it Look Nice?
CodeSpells Development Update 10 (August 3, 2015)
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CodeSpells Trailer

CodeSpells Trailer

Read more details and related context about CodeSpells Trailer.

CodeSpells Reboot Prototype: Building Statues

CodeSpells Reboot Prototype: Building Statues

Example of how the Rune Editor can be used to build spells inside the

CodeSpells Reboot Prototype: Particle "Motors"

CodeSpells Reboot Prototype: Particle "Motors"

I don't know what to call them yet, so: "motors." Still working on ways of configuring magical systems that are a bit like machines ...

Codespells Alpha-- First Look

Codespells Alpha-- First Look

Read more details and related context about Codespells Alpha-- First Look.

CodeSpells Reboot Prototype: 1st Ever Live Coding Demo

CodeSpells Reboot Prototype: 1st Ever Live Coding Demo

This video shows how (with a little coding) simple things can become magically complex. In this video, one 3d object is used as a ...

CodeSpells Reboot Prototype: Particle "Structures"

CodeSpells Reboot Prototype: Particle "Structures"

Building "structures" with particles. The code is hidden inside one of my "cheat Runes". Obviously, I'll be making a better set of ...

CodeSpells Reboot Prototype: Cave World Demo

CodeSpells Reboot Prototype: Cave World Demo

Read more details and related context about CodeSpells Reboot Prototype: Cave World Demo.

CodeSpells

CodeSpells

Read more details and related context about CodeSpells.

CodeSpells Reboot Prototype: But Can We Make it Look Nice?

CodeSpells Reboot Prototype: But Can We Make it Look Nice?

I love Unreal. Just a quick video to prove that we can still make

CodeSpells Development Update 10 (August 3, 2015)

CodeSpells Development Update 10 (August 3, 2015)

In progress work for new rendering and skybox, procedural maps, more minor fire progress, and elementals.