Page Summary: This video shows the standard Expectimax agent, where each possible enemy move is considered equally likely. I have used exact inference and approximate inference methods to track down invisible ghosts in the game of
Cs188 Pac Man Project 4 Tracking -
This video shows the standard Expectimax agent, where each possible enemy move is considered equally likely. I have used exact inference and approximate inference methods to track down invisible ghosts in the game of We wrote a exact and approximate Q-Learning agents to solve a generic problem type.
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- This video shows the standard Expectimax agent, where each possible enemy move is considered equally likely.
- I have used exact inference and approximate inference methods to track down invisible ghosts in the game of
- We wrote a exact and approximate Q-Learning agents to solve a generic problem type.
- This video shows my A* agent collecting the dots using the shortest path.
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