Quick Summary: Boost detail in the scene at a relatively low cost by using per-fragment normals stored in a texture ( Lab 2 Submission: - Reflection - Refraction - Fresnel (controls ratio of reflectance to
Cs7055 Transmittance Normal Mapping -
Boost detail in the scene at a relatively low cost by using per-fragment normals stored in a texture ( Lab 2 Submission: - Reflection - Refraction - Fresnel (controls ratio of reflectance to An example OpenGL application that demonstrates the following rendering techniques:
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- Boost detail in the scene at a relatively low cost by using per-fragment normals stored in a texture (
- Lab 2 Submission: - Reflection - Refraction - Fresnel (controls ratio of reflectance to
- An example OpenGL application that demonstrates the following rendering techniques:
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- Shaders showing reflectance, refraction (with chromatic dispersion), and
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