Main Takeaway: I was experimenting with how to generate random values in my kernel, and more specifically how to generate different random ... Increased performance from ~25ms to ~8ms by using kdtree for mesh intersections.
Cuda Raytracer In Progress -
I was experimenting with how to generate random values in my kernel, and more specifically how to generate different random ... Increased performance from ~25ms to ~8ms by using kdtree for mesh intersections. Source: here's a video with water reflections fully enabled as well: ...
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- I was experimenting with how to generate random values in my kernel, and more specifically how to generate different random ...
- Increased performance from ~25ms to ~8ms by using kdtree for mesh intersections.
- Source: here's a video with water reflections fully enabled as well: ...
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