Main Takeaway: I was experimenting with how to generate random values in my kernel, and more specifically how to generate different random ... Increased performance from ~25ms to ~8ms by using kdtree for mesh intersections.

Cuda Raytracer In Progress -

I was experimenting with how to generate random values in my kernel, and more specifically how to generate different random ... Increased performance from ~25ms to ~8ms by using kdtree for mesh intersections. Source: here's a video with water reflections fully enabled as well: ...

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  • I was experimenting with how to generate random values in my kernel, and more specifically how to generate different random ...
  • Increased performance from ~25ms to ~8ms by using kdtree for mesh intersections.
  • Source: here's a video with water reflections fully enabled as well: ...

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CUDA Real-Time Ray Tracer running on NVIDIA GTX 285
DOOM ray traced in real time with CUDA (work in progress)
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CUDA Raytracer in progress

CUDA Raytracer in progress

Read more details and related context about CUDA Raytracer in progress.

CUDA Accelerated Ray Tracer

CUDA Accelerated Ray Tracer

Read more details and related context about CUDA Accelerated Ray Tracer.

CUDA Fully Ray Traced Real-time 3D Engine

CUDA Fully Ray Traced Real-time 3D Engine

Source: here's a video with water reflections fully enabled as well: ...

CUDA GPU Progressive Ray Tracing

CUDA GPU Progressive Ray Tracing

Read more details and related context about CUDA GPU Progressive Ray Tracing.

CUDA Ray tracer in progress

CUDA Ray tracer in progress

The good part: I implemented basic materials with diffuse textures. The bad part: It revealed an error in my kd tree implementation.

CUDA Ray tracer in progress - Depth of field

CUDA Ray tracer in progress - Depth of field

I was experimenting with how to generate random values in my kernel, and more specifically how to generate different random ...

CUDA Ray tracer in progress

CUDA Ray tracer in progress

Increased performance from ~25ms to ~8ms by using kdtree for mesh intersections.

CUDA Real-Time Ray Tracer running on NVIDIA GTX 285

CUDA Real-Time Ray Tracer running on NVIDIA GTX 285

Read more details and related context about CUDA Real-Time Ray Tracer running on NVIDIA GTX 285.

DOOM ray traced in real time with CUDA (work in progress)

DOOM ray traced in real time with CUDA (work in progress)

FINALLY integrated into the original source code. Obviously alot of stuff missing that hasn't been migrated yet.

CUDA Ray tracer in progress

CUDA Ray tracer in progress

Fixed the depth issue from my previous video. As I guessed it was an error in the traversal of the kd tree. I am back to rendering ...