Quick Summary: Its been a very long time between updates, I have stoped using XNA because well its dead. This is my final year project for BSc Computer Games Development at UCLAN.
Deferred Rendering Direct X 11 -
Its been a very long time between updates, I have stoped using XNA because well its dead. This is my final year project for BSc Computer Games Development at UCLAN. Note : Gamma corrections of the screen and the headset are not the same.
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- Its been a very long time between updates, I have stoped using XNA because well its dead.
- This is my final year project for BSc Computer Games Development at UCLAN.
- Note : Gamma corrections of the screen and the headset are not the same.
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