Quick Summary: Its been a very long time between updates, I have stoped using XNA because well its dead. This is my final year project for BSc Computer Games Development at UCLAN.

Deferred Rendering Direct X 11 -

Its been a very long time between updates, I have stoped using XNA because well its dead. This is my final year project for BSc Computer Games Development at UCLAN. Note : Gamma corrections of the screen and the headset are not the same.

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  • Its been a very long time between updates, I have stoped using XNA because well its dead.
  • This is my final year project for BSc Computer Games Development at UCLAN.
  • Note : Gamma corrections of the screen and the headset are not the same.

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This is my final year project for BSc Computer Games Development at UCLAN.

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Its been a very long time between updates, I have stoped using XNA because well its dead. I did some prototyping with ...

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This is my final year project for BSc Computer Games Development at UCLAN.

Gameplay DirectX11 OpenVR deferred rendering Sharpdx

Gameplay DirectX11 OpenVR deferred rendering Sharpdx

Work in progress : demo of my Custom Engine. Note : Gamma corrections of the screen and the headset are not the same.