Quick Context: Highlights: -Terrain height Perlin noise function with scale, octaves, persistence, lacunarity -Individual voxel texturing using a 2D ... i coded up this new more efficient version of voxel terrain and used a dictionary to merge the vertices although the corners are not ...
Destructible Marching Cubes Planet In Unity -
Highlights: -Terrain height Perlin noise function with scale, octaves, persistence, lacunarity -Individual voxel texturing using a 2D ... i coded up this new more efficient version of voxel terrain and used a dictionary to merge the vertices although the corners are not ... I got the stone physics working but it's not fully multi threaded so it can be a little slow.
Important details found
- Highlights: -Terrain height Perlin noise function with scale, octaves, persistence, lacunarity -Individual voxel texturing using a 2D ...
- i coded up this new more efficient version of voxel terrain and used a dictionary to merge the vertices although the corners are not ...
- I got the stone physics working but it's not fully multi threaded so it can be a little slow.
- I decided to mess around with a different type of voxel terrain generation:
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