Topic Brief: I'm developing an indie roguelike game called Betrayed Realm, where you can just go crazy, and be consumed by the aggressive ... Expanding on the procedural generation I had before, this time showing how I use Shape Grammars to create buildings and trees.
Devlog 9 Polishing And Bugs -
I'm developing an indie roguelike game called Betrayed Realm, where you can just go crazy, and be consumed by the aggressive ... Expanding on the procedural generation I had before, this time showing how I use Shape Grammars to create buildings and trees. Added a bunch of enemies into the game as well as some basic AI, including wandering, inspecting and attacking!
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- I'm developing an indie roguelike game called Betrayed Realm, where you can just go crazy, and be consumed by the aggressive ...
- Expanding on the procedural generation I had before, this time showing how I use Shape Grammars to create buildings and trees.
- Added a bunch of enemies into the game as well as some basic AI, including wandering, inspecting and attacking!
- Added sound effects Better settings menu Cleaner multiplayer selection Act 0 tutorial added but a bunch of
- I added PVE to my multiplayer gun building game and it forced me to find movement that works for my game.
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