Topic Brief: rendering high-poly scenes with almost zero cpu overhead using d3d12--only using blinn-phong shading and CSM shadowmaps ... In this video we go over the goals and plans for this series, and setup our solution starting point.
Direct3d 12 Shallow Dive 1 -
rendering high-poly scenes with almost zero cpu overhead using d3d12--only using blinn-phong shading and CSM shadowmaps ... In this video we go over the goals and plans for this series, and setup our solution starting point. In this video we setup the bare minimum required to present a frame to the display.
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- rendering high-poly scenes with almost zero cpu overhead using d3d12--only using blinn-phong shading and CSM shadowmaps ...
- In this video we go over the goals and plans for this series, and setup our solution starting point.
- In this video we setup the bare minimum required to present a frame to the display.
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