Reference Summary: In this episode of the devlog I will work on replacing DirectX 8.1 with the newer Intersection is only done on one point (the feet are a bit in the ground).

Directx 11 Engine Jump Fall Land -

In this episode of the devlog I will work on replacing DirectX 8.1 with the newer Intersection is only done on one point (the feet are a bit in the ground).

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  • In this episode of the devlog I will work on replacing DirectX 8.1 with the newer
  • Intersection is only done on one point (the feet are a bit in the ground).

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Supporting Images

DirectX 11 Engine - Jump/Fall/Land
NANA Engine With DirectX11
Engine With DirectX11 Development Diary
C++ & DirectX 11 (DirectXTK) - 2D sprite animation (walk & idle & jump)
[C++ DirectX 11] Landscape Collision
UE5.7 - DirectX 11 & DirectX 12 (SM5) Lumen Fix!
Graphics API Comparison - DirectX 11 vs DirectX 12 vs VULKAN
DX11 Falling spheres
Porting Barnyard to DirectX 11 – Devlog
DirectX 11 game programming project (WIP) - 3 (terrain collision detection)
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DirectX 11 Engine - Jump/Fall/Land

DirectX 11 Engine - Jump/Fall/Land

Another video in a series showing the progress on my homebrew C# Game

NANA Engine With DirectX11

NANA Engine With DirectX11

Read more details and related context about NANA Engine With DirectX11.

Engine With DirectX11 Development Diary

Engine With DirectX11 Development Diary

Read more details and related context about Engine With DirectX11 Development Diary.

C++ & DirectX 11 (DirectXTK) - 2D sprite animation (walk & idle & jump)

C++ & DirectX 11 (DirectXTK) - 2D sprite animation (walk & idle & jump)

Read more details and related context about C++ & DirectX 11 (DirectXTK) - 2D sprite animation (walk & idle & jump).

[C++ DirectX 11] Landscape Collision

[C++ DirectX 11] Landscape Collision

Read more details and related context about [C++ DirectX 11] Landscape Collision.

UE5.7 - DirectX 11 & DirectX 12 (SM5) Lumen Fix!

UE5.7 - DirectX 11 & DirectX 12 (SM5) Lumen Fix!

Read more details and related context about UE5.7 - DirectX 11 & DirectX 12 (SM5) Lumen Fix!.

Graphics API Comparison - DirectX 11 vs DirectX 12 vs VULKAN

Graphics API Comparison - DirectX 11 vs DirectX 12 vs VULKAN

Read more details and related context about Graphics API Comparison - DirectX 11 vs DirectX 12 vs VULKAN.

DX11 Falling spheres

DX11 Falling spheres

Read more details and related context about DX11 Falling spheres.

Porting Barnyard to DirectX 11 – Devlog

Porting Barnyard to DirectX 11 – Devlog

In this episode of the devlog I will work on replacing DirectX 8.1 with the newer

DirectX 11 game programming project (WIP) - 3 (terrain collision detection)

DirectX 11 game programming project (WIP) - 3 (terrain collision detection)

most important new feature: terrain collision detection. Intersection is only done on one point (the feet are a bit in the ground).