Main Takeaway: Work in progress, this time: - Adding Pixel Lighting with HLSL Shader Model 2.0 - Two light sources with different colors. Thanks to LennyRhys over at CrysisOnline we can now run the Crysis SP Demo at
Dx10 Skin Animation -
Work in progress, this time: - Adding Pixel Lighting with HLSL Shader Model 2.0 - Two light sources with different colors. Thanks to LennyRhys over at CrysisOnline we can now run the Crysis SP Demo at
Important details found
- Work in progress, this time: - Adding Pixel Lighting with HLSL Shader Model 2.0 - Two light sources with different colors.
- Thanks to LennyRhys over at CrysisOnline we can now run the Crysis SP Demo at
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