Quick Summary: "NetMove, our generic networked movement system that we've built to support vehicle movement, is now functional. Settings: localhost delay=100 ms, client lerp=150 ms, client tickrate=10 ms, server tickrate=50 ms.
Entity Interpolation Demonstration -
"NetMove, our generic networked movement system that we've built to support vehicle movement, is now functional. Settings: localhost delay=100 ms, client lerp=150 ms, client tickrate=10 ms, server tickrate=50 ms. - dev log Here a game receives gradually less and less information from the server while
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- "NetMove, our generic networked movement system that we've built to support vehicle movement, is now functional.
- Settings: localhost delay=100 ms, client lerp=150 ms, client tickrate=10 ms, server tickrate=50 ms.
- - dev log Here a game receives gradually less and less information from the server while
- I implement authoritative server architecture based on Gabriel Gambetta(site below) ...
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