At a Glance: On the first day of working on Entomophobia, I created a movement for both enemies and the player, leveling up, damage taking, ... I've been using Steam since 2007, and I've never seen a new release handle its launch the way CUFFBUST did to stem the wave ...

Far Star Game Devlog 1 -

On the first day of working on Entomophobia, I created a movement for both enemies and the player, leveling up, damage taking, ... I've been using Steam since 2007, and I've never seen a new release handle its launch the way CUFFBUST did to stem the wave ... Hey hey, we finally present you our project after 7 months of development!

Important details found

  • On the first day of working on Entomophobia, I created a movement for both enemies and the player, leveling up, damage taking, ...
  • I've been using Steam since 2007, and I've never seen a new release handle its launch the way CUFFBUST did to stem the wave ...
  • Hey hey, we finally present you our project after 7 months of development!

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Visual References

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Far Star - Game Devlog #1

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I've been using Steam since 2007, and I've never seen a new release handle its launch the way CUFFBUST did to stem the wave ...

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Almost an year in this channel and things changed wildly. Let me recap what this

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Dev Log #1 - Weapons, Enemy Spawning, Drops and More

Dev Log #1 - Weapons, Enemy Spawning, Drops and More

On the first day of working on Entomophobia, I created a movement for both enemies and the player, leveling up, damage taking, ...

Why is our game so Awesome !? |  Kingdom's Edge | DevLog 1 [EN]

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Hey hey, we finally present you our project after 7 months of development! This

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4 years trying to make a game - Far Star Game Devlog #20

Read more details and related context about 4 years trying to make a game - Far Star Game Devlog #20.