Quick Context: Actions onClipEvent(load) { speed=5; } onClipEvent(enterFrame) { if(Key.isDown(Key.RIGHT)) { this._x+=speed; gotoAndStop( READ: it wont let me post action script :/ it sucks wel, anyone who needs it go to:
Flash Rpg Tutorial Part 1 -
Actions onClipEvent(load) { speed=5; } onClipEvent(enterFrame) { if(Key.isDown(Key.RIGHT)) { this._x+=speed; gotoAndStop( READ: it wont let me post action script :/ it sucks wel, anyone who needs it go to:
Important details found
- Actions onClipEvent(load) { speed=5; } onClipEvent(enterFrame) { if(Key.isDown(Key.RIGHT)) { this._x+=speed; gotoAndStop(
- READ: it wont let me post action script :/ it sucks wel, anyone who needs it go to:
Why this topic is useful
The goal of this page is to make Flash Rpg Tutorial Part 1 easier to scan, compare, and understand before opening related resources.
Frequently Asked Questions
What should readers check next?
Readers should check related pages, official references, or updated sources when details matter.
Why are related topics included?
Related topics help readers compare nearby references and understand the broader subject.
What is this page about?
This page summarizes Flash Rpg Tutorial Part 1 and connects it with related entries, references, and supporting context.