Reference Summary: In this video we will gather references, learn how to extract files from the game to reference, and set up our scene in 3ds max. In this video I quickly cover how you can use the Glossiness squared map to achieve a different result on export.
Fo4 Weapon Modding Tutorial Part 9 Starting Texturing And Custom Cubemaps -
In this video we will gather references, learn how to extract files from the game to reference, and set up our scene in 3ds max. In this video I quickly cover how you can use the Glossiness squared map to achieve a different result on export. This is a better version of my previous attachment video that actually covers adding a
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- In this video we will gather references, learn how to extract files from the game to reference, and set up our scene in 3ds max.
- In this video I quickly cover how you can use the Glossiness squared map to achieve a different result on export.
- This is a better version of my previous attachment video that actually covers adding a
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