Page Summary: This is a follow-up to my previous video that tries to address some of the raised concerns. Devlog video about "Homegrown", a casual farming game I'm creating using my own engine.

Forward Rendering With Cubemap Shadows -

This is a follow-up to my previous video that tries to address some of the raised concerns. Devlog video about "Homegrown", a casual farming game I'm creating using my own engine.

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  • This is a follow-up to my previous video that tries to address some of the raised concerns.
  • Devlog video about "Homegrown", a casual farming game I'm creating using my own engine.

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Visual References

Forward Rendering with cubemap shadows
Deferred Renderer with cubemap shadows
How I Implemented Shadows in my Game Engine
Forward rendering with light clustering test
Why you should _still_ never use deferred shading (follow-up)
OpenGL Forward Renderer - Shadow Maps / Render Targets / Shader Parsing
Jonathan Blow on Deferred Rendering
OpenGL Demo 26 - Cube Shadow maps
Point light shadow mapping - An OpenGL Cubemapping adventure
Clustered Forward Rendering Demo
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Forward Rendering with cubemap shadows

Forward Rendering with cubemap shadows

Read more details and related context about Forward Rendering with cubemap shadows.

Deferred Renderer with cubemap shadows

Deferred Renderer with cubemap shadows

Read more details and related context about Deferred Renderer with cubemap shadows.

How I Implemented Shadows in my Game Engine

How I Implemented Shadows in my Game Engine

Devlog video about "Homegrown", a casual farming game I'm creating using my own engine. Support the channel on Patreon and ...

Forward rendering with light clustering test

Forward rendering with light clustering test

This is a quick program i wrote in Free Pascal/Lazarus to test

Why you should _still_ never use deferred shading (follow-up)

Why you should _still_ never use deferred shading (follow-up)

This is a follow-up to my previous video that tries to address some of the raised concerns. Slides: ...

OpenGL Forward Renderer - Shadow Maps / Render Targets / Shader Parsing

OpenGL Forward Renderer - Shadow Maps / Render Targets / Shader Parsing

Just an update on where I'm at. Music: Max Richter - Mrs Dalloway, In the Garden.

Jonathan Blow on Deferred Rendering

Jonathan Blow on Deferred Rendering

Read more details and related context about Jonathan Blow on Deferred Rendering.

OpenGL Demo 26 - Cube Shadow maps

OpenGL Demo 26 - Cube Shadow maps

Read more details and related context about OpenGL Demo 26 - Cube Shadow maps.

Point light shadow mapping - An OpenGL Cubemapping adventure

Point light shadow mapping - An OpenGL Cubemapping adventure

This wasn't at all what I expected. Felt closer than I actually was to achieve

Clustered Forward Rendering Demo

Clustered Forward Rendering Demo

Read more details and related context about Clustered Forward Rendering Demo.