Quick Summary: Large graph of touching objects needs to be solved many times each frame until all objects stop moving. In the background a sort of quadcopter, controlable from the keyboard.

Game Engine Physics Test -

Large graph of touching objects needs to be solved many times each frame until all objects stop moving. In the background a sort of quadcopter, controlable from the keyboard.

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  • Large graph of touching objects needs to be solved many times each frame until all objects stop moving.
  • In the background a sort of quadcopter, controlable from the keyboard.

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A walker with long legs and a very simple algorithm. In the background a sort of quadcopter, controlable from the keyboard.

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Large graph of touching objects needs to be solved many times each frame until all objects stop moving.