Reference Summary: In the last video, I made a render surface class that uses a DXGI swap chain and today I'm going to integrate that class into our ... In the last video, we finally got our first render to look correct and did a couple of improvements along the way as well.
Game Engine Programming 036 2 Infrastructure For Engine Shaders C Game Engine -
In the last video, I made a render surface class that uses a DXGI swap chain and today I'm going to integrate that class into our ... In the last video, we finally got our first render to look correct and did a couple of improvements along the way as well. In episode 35, I talked about creating pipeline state objects (PSOs) and we saw that we can use a PSO to load
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- In the last video, I made a render surface class that uses a DXGI swap chain and today I'm going to integrate that class into our ...
- In the last video, we finally got our first render to look correct and did a couple of improvements along the way as well.
- In episode 35, I talked about creating pipeline state objects (PSOs) and we saw that we can use a PSO to load
- Previously, we finished the code that handles the transfer of light data to the GPU, using resource buffers.
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