Page Summary: In the last video we made a constant buffer class and today we're going to use it to send view and projection matrices to the GPU. In the last video, we finally got our first render to look correct and did a couple of improvements along the way as well.

Game Engine Programming 051 2 Hlsl C Shared Types Gpass Cache C Game Engine -

In the last video we made a constant buffer class and today we're going to use it to send view and projection matrices to the GPU. In the last video, we finally got our first render to look correct and did a couple of improvements along the way as well. In this video, we further extend the lighting system by adding point lights and some debug rendering modes.

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  • In the last video we made a constant buffer class and today we're going to use it to send view and projection matrices to the GPU.
  • In the last video, we finally got our first render to look correct and did a couple of improvements along the way as well.
  • In this video, we further extend the lighting system by adding point lights and some debug rendering modes.

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Reference Gallery

Game Engine Programming 051.2 - HLSL/C++ shared types + GPass cache | C++ Game Engine
[EN/C++20/Vulkan API/HLSL] Game Engine ep. 25 - Render Graph
[EN/C++20/Vulkan API/HLSL] Game Engine ep. 24 - Render Graph
[EN/C++20/Vulkan API/HLSL] Game Engine ep. 12 - frame graph
Kohi #052: Point Lights and Debug Modes (Vulkan Game Engine Series)
[EN/C++20/Vulkan API/HLSL] Game Engine ep. 31 - Render Graph
Game Engine Programming 052.3 - Compiling HLSL shader variations | C++ Game Engine
[EN/C++20/Vulkan API/HLSL] Game Engine ep. 33 - Render Graph
[EN/C++20/Vulkan API/HLSL] Game Engine ep. 19 - Render Graph (Frame Graph)
[EN/C++20/Vulkan API/HLSL] Game Engine ep. 38 - Render Graph (FrameGraph)
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Game Engine Programming 051.2 - HLSL/C++ shared types + GPass cache | C++ Game Engine

Game Engine Programming 051.2 - HLSL/C++ shared types + GPass cache | C++ Game Engine

In the last video we made a constant buffer class and today we're going to use it to send view and projection matrices to the GPU.

[EN/C++20/Vulkan API/HLSL] Game Engine ep. 25 - Render Graph

[EN/C++20/Vulkan API/HLSL] Game Engine ep. 25 - Render Graph

Read more details and related context about [EN/C++20/Vulkan API/HLSL] Game Engine ep. 25 - Render Graph.

[EN/C++20/Vulkan API/HLSL] Game Engine ep. 24 - Render Graph

[EN/C++20/Vulkan API/HLSL] Game Engine ep. 24 - Render Graph

Read more details and related context about [EN/C++20/Vulkan API/HLSL] Game Engine ep. 24 - Render Graph.

[EN/C++20/Vulkan API/HLSL] Game Engine ep. 12 - frame graph

[EN/C++20/Vulkan API/HLSL] Game Engine ep. 12 - frame graph

Read more details and related context about [EN/C++20/Vulkan API/HLSL] Game Engine ep. 12 - frame graph.

Kohi #052: Point Lights and Debug Modes (Vulkan Game Engine Series)

Kohi #052: Point Lights and Debug Modes (Vulkan Game Engine Series)

In this video, we further extend the lighting system by adding point lights and some debug rendering modes. Kohi : Point ...

[EN/C++20/Vulkan API/HLSL] Game Engine ep. 31 - Render Graph

[EN/C++20/Vulkan API/HLSL] Game Engine ep. 31 - Render Graph

Read more details and related context about [EN/C++20/Vulkan API/HLSL] Game Engine ep. 31 - Render Graph.

Game Engine Programming 052.3 - Compiling HLSL shader variations | C++ Game Engine

Game Engine Programming 052.3 - Compiling HLSL shader variations | C++ Game Engine

In the last video, we finally got our first render to look correct and did a couple of improvements along the way as well. Now we're ...

[EN/C++20/Vulkan API/HLSL] Game Engine ep. 33 - Render Graph

[EN/C++20/Vulkan API/HLSL] Game Engine ep. 33 - Render Graph

Read more details and related context about [EN/C++20/Vulkan API/HLSL] Game Engine ep. 33 - Render Graph.

[EN/C++20/Vulkan API/HLSL] Game Engine ep. 19 - Render Graph (Frame Graph)

[EN/C++20/Vulkan API/HLSL] Game Engine ep. 19 - Render Graph (Frame Graph)

Read more details and related context about [EN/C++20/Vulkan API/HLSL] Game Engine ep. 19 - Render Graph (Frame Graph).

[EN/C++20/Vulkan API/HLSL] Game Engine ep. 38 - Render Graph (FrameGraph)

[EN/C++20/Vulkan API/HLSL] Game Engine ep. 38 - Render Graph (FrameGraph)

Read more details and related context about [EN/C++20/Vulkan API/HLSL] Game Engine ep. 38 - Render Graph (FrameGraph).