Page Summary: In the last video we made a constant buffer class and today we're going to use it to send view and projection matrices to the GPU. In the last video, we finally got our first render to look correct and did a couple of improvements along the way as well.
Game Engine Programming 051 2 Hlsl C Shared Types Gpass Cache C Game Engine -
In the last video we made a constant buffer class and today we're going to use it to send view and projection matrices to the GPU. In the last video, we finally got our first render to look correct and did a couple of improvements along the way as well. In this video, we further extend the lighting system by adding point lights and some debug rendering modes.
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- In the last video we made a constant buffer class and today we're going to use it to send view and projection matrices to the GPU.
- In the last video, we finally got our first render to look correct and did a couple of improvements along the way as well.
- In this video, we further extend the lighting system by adding point lights and some debug rendering modes.
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