Quick Context: Today we go back to our d3d12 low-level render and create an upload mechanism that uses a copy queue to transfer resources to ... In the last episode we created data structures and functions that manage directional lighting data.
Game Engine Programming 055 1 Basic Input Handling C Game Engine -
Today we go back to our d3d12 low-level render and create an upload mechanism that uses a copy queue to transfer resources to ... In the last episode we created data structures and functions that manage directional lighting data. We design and implement a package format suitable for large programs with lots of data.
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- Today we go back to our d3d12 low-level render and create an upload mechanism that uses a copy queue to transfer resources to ...
- In the last episode we created data structures and functions that manage directional lighting data.
- We design and implement a package format suitable for large programs with lots of data.
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