Quick Context: Today we go back to our d3d12 low-level render and create an upload mechanism that uses a copy queue to transfer resources to ... In the last episode we created data structures and functions that manage directional lighting data.

Game Engine Programming 055 1 Basic Input Handling C Game Engine -

Today we go back to our d3d12 low-level render and create an upload mechanism that uses a copy queue to transfer resources to ... In the last episode we created data structures and functions that manage directional lighting data. We design and implement a package format suitable for large programs with lots of data.

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  • Today we go back to our d3d12 low-level render and create an upload mechanism that uses a copy queue to transfer resources to ...
  • In the last episode we created data structures and functions that manage directional lighting data.
  • We design and implement a package format suitable for large programs with lots of data.

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