Page Summary: Keyframes are a great way to define animations, but GMS2 does not provide a out of the box system to define them. GML has been changed a little, and im here to quickly go over some of the changes most likely to affect you.
Gamemaker Studio 2 Workspace Gmwolf -
Keyframes are a great way to define animations, but GMS2 does not provide a out of the box system to define them. GML has been changed a little, and im here to quickly go over some of the changes most likely to affect you. In this video we have a look at a very cool feature that has been missed from the manual.
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- Keyframes are a great way to define animations, but GMS2 does not provide a out of the box system to define them.
- GML has been changed a little, and im here to quickly go over some of the changes most likely to affect you.
- In this video we have a look at a very cool feature that has been missed from the manual.
- We have another look at a lighting system designed for GMS2 layers and its camera system.
- New project in the works and I hope to share the experience with all ...
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