At a Glance: Ported to SDL2 library, uses hardware-accelerated graphics, but keeps old-school DOS 16 color text mode. This project uses the following tools C++, OpenGL, NGL (NCCA graphics library), QT.
Geocast Gpu Collider Free Raycasting Engine -
Ported to SDL2 library, uses hardware-accelerated graphics, but keeps old-school DOS 16 color text mode. This project uses the following tools C++, OpenGL, NGL (NCCA graphics library), QT.
Important details found
- Ported to SDL2 library, uses hardware-accelerated graphics, but keeps old-school DOS 16 color text mode.
- This project uses the following tools C++, OpenGL, NGL (NCCA graphics library), QT.
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